From the developer
(8/14) PBE Balance Patch Notes.
Big patch today! Aiming for only 1-2 more of these before we lock in the first patch. We've reached the state where a lot of content can see success after the Blackthorn rework, but the meta seems a bit too polarized on certain reroll lines (which are boosted by Wisp tempo).
We also have a few more gameplay bugfixes that appeared later in he week. Such as Blackthorn giving immense amounts of Damage Amp, Luxes erroneously transforming, and a Death's Defiance being weaker than intended.
A small note on Aphelios, we're pushing him aggressively more towards Rageblade builds. This change results in more damage the more AS he has, and is an overall buff.
Champions
1 Cost
▼ Akali
nerf
AP Form Spell Damage: 155/ 235/ 385/ 650AP
→
140 / 210 / 340 / 585 AP
▲ Camille
buff
Shield: 60/ 85/ 160
→
60 / 90 / 200
▲ Kobuko
buff
Heal: 265/ 315/ 435AP
→
265 / 315 / 460 AP
▼ Rakan
nerf
Mana: 20/ 90
→
35 / 105
Shield: 250/ 300/ 375AP
→
270 / 320 / 415 AP
▲ Varus
buff
Spell Damage: 350/ 525/ 840AD
→
385 / 580 / 925 AD
2 Cost
▼ Teemo
nerf
Large Shroom Damage: 150/ 225/ 350AP
→
135 / 200 / 310 AP
▼ Warwick
nerf
Spell Stacking Attack speed: 25%
→
20 %
▼ Yunara
nerf
Spell Damage: 170/ 255/ 415AD
→
155 / 230 / 350 AD
3 Cost
▼ Azir
nerf
Spell Damage: 50/ 75/ 120AP
→
46 / 69 / 110 AP
▼ Master Yi
nerf
AD Form
AP Form
Magic On-Hit Damage: 145/ 220/ 350AP
→
140 / 210 / 335 AP
▲ Mama Beak
buff
▲ Kha'Zix
buff
▼ Tristana
nerf
Base Spell Damage: 200/ 300/ 480AD
→
160 / 240 / 385 AD
4 Cost
▲ Aphelios
buff
Base Number of Swipes: 6
→
5
Bonus AS% Required for +1 Swipe: 35%
→
20 %
▲ Ezreal
buff
Small Cast Damage: 225/ 340AD
→
235 / 355 AD
▲ Sivir
buff
Spell Damage: 180/ 270AD
→
190 / 285 AD
▲ Zyra
buff
Spell Damage: 35/ 52AP
→
37 / 55 AP
▲ Lillia
buff
Heal: 280/ 360AP
→
300 / 400 AP
5 Cost
▲ Alune
buff
Moon Damage: 2200/ 3400AP
→
2350 / 3600 AP
▲ Elder Dragon
buff
Spell Damage: 250/ 375AD
→
265 / 400 AD
Traits
▼ Adaptor
nerf
AD/AP: 20/ 30/ 55%
→
20 / 30 / 50 %
▲ Blackthorn
buff
4 Piece Enhanced Effect: 25%
→
30 %
6 Piece Enhanced Effect: 50%
→
60 %
6 Piece Teamwide Health: 500
→
550
▲ Defender
buff
Resists: 25/ 55/ 110
→
25 / 60 / 120
▲ Elderwood
buff
Protector Enrage Heal Ratio: 10%
→
12 %
▼ Executioner
nerf
4 Executioner Bonus Bleed: 50%
→
40 %
▲ Invoker
buff
Selfish Mana Regen: 2/ 3/ 5/ 8
→
3 / 4 / 6 / 9
▼ Primal
nerf
Phoenix takedowns per component: 14
→
15
Bear Execute threshold: 15%
→
12 %
▲ Riftbeast
buff
7 Riftbeast AD/AP/AS: 5%
→
6 %
Wisps
▼ Radiantize
nerf
Upgrade Delay: 10/ 7seconds
→
8 / 5 seconds
▼ Solar Gift
nerf
Augments
▲ Build A Bud
buff
▲ Bronze for Life
buff
▼ Component Quest
nerf
▼ Double Trouble
nerf
AD/AP: 30%
→
25 %
Resists: 30
→
25
▲ Flame On
buff
▲ FOURcing
buff
Health Per Item: 95
→
120
▼ It's Me, Baby
nerf
Takedowns per gold: 4
→
5
▲ Nesting Dolls
buff
▲ Shopping Spree
buff
▼ Small Furry Friend
nerf
Augments (2/2)
▼ The Tower
nerf
Tower Health: 1000/ 1000/ 1400/ 2200/ 2800
→
450 / 450 / 700 / 1250 / 1600
▲ Trait Ladder
buff
2 Trait: 1 Reforger → 1 Reforger + 1g 3 Trait: 2g
→
3 g
4 Trait: 4g
→
6 g
6 Trait: 9g
→
10 g
6 Trait: 2x 3-costs +2g → 3x 3-costs 7 Trait: Component Anvil + 5g → Component Anvil + 8g
▲ Verticality III
buff
Bug Fixes
Death's Defiance no longer can deal extra damage to the holder.
Rolling Bones now properly only grants rerolls on champion kills.
Blackthorn now appropriately updates its sacrifice values in the next planning phase if a temporary champion (like a Training Dummy from a Wisp) is sacrificed.
Blackthorn can no longer grant Damage Amp in instances where it shouldn't. The combination of these two bugs created the “Rengar Blackthorn” issue
Heart of Steel no longer sometimes fails to stack
Heart of Steel no longer stacks on benched champion.
Lucky Gloves no longer grants an extra Sparring Glove next round.
A green explosion effect no longer sometimes gets stuck playing on your board repeatedly for the entire game
Rengar no longer fails to grant gold when reaching takedown thresholds if you skip over the exact threshold (by killing another Rival for example)
Lux no longer changes forms mid-combat, or when another champion transforms.