Champions
1 Cost
▲ Karma
buff
- Spell Damage Tether: 260/390/585/995AP
→
280/420/630/1070AP
- Spell Damage Aoe: 110/165/250/420AP
→
120/180/270/460AP
▲ Varus
buff
- Spell Damage: 350/525/790/1340AD
→
350/525/840/1390AD
2 Cost
▲ Elise
buff
- On-Attack Healing: 55/85/160
→
55/90/170
▲ Scuttlecrab
buff
- Burrow Heal: 300/375/625
→
325/400/675
▲ Warwick
buff
3 Cost
▲ Cassiopeia
buff
- Spell Damage: 425/640/1020AP
→
440/660/1050AP
▼ Master Yi
nerf
- Base AD (AD form): 70
→
67
▲ Kha'zix
buff
- Spell Damage: 240/360/540AP
→
260/370/550/935AP
- Isolation Damage: 290/435/650AP
→
310/445/660/1150AP
▲ Krug
buff
- Spell Bonus HP: 175/225/325
→
185/240/350
▲ Mama Beak
buff
- Mini Damage per attack: 25/38/60AD
→
27/41/65AD
5 Cost
▼ Lux
nerf
- Coven Resist Reduction: 12
→
8
Traits
Coven
- Essence Per Loss: 20/25/30/80
→
18/25/32/60
- Essence Per Kill: 1/2/3/10
→
2/2/3/10
▲ Eclipse
buff
- Beam Cooldown: 4seconds
→
3.5seconds
▲ Elderwood
buff
- 5 Piece HP Bonus: 150
→
200
▲ A Primal
buff
- Tiger AS primal units: 30%
→
35%
▲ Sprykin
buff
- 5 Sprykin Health increase: 30%
→
40%
- 5 Sprykin Attack speed increase: 30%
→
35%
Augments
Build-a-Bud
Heart of Steel
- Fixed a bug where Steadfast would stack during combat celebration phase until end of combat.
Wisps
▲ Barrier
buff
- Cost: 6g
→
4g
- Shield Duration: 5s
→
6s
- Shield Amount: 1200
→
1250
▲ Giant Growth
buff
▼ Homing Fireflies
nerf
▼ Infliction
nerf
▲ Ironwood
buff
- Damage Reduction: 10/14%
→
12/18%
▲ Mana-Rich Soil
buff
- Mana Reduction: 15%
→
18%
▲ Phantom Emblem
buff
▲ Quicken
buff
- Cost: 3g
→
2g
- Attack Speed Duration: 3/4seconds
→
4/5seconds
Stealthy
- Blossom Upgrade version now checks for an itemized Assassin or Fighter (base version already does this),
Bug Fixes
- Fixed a bug where Prismatic Destiny was being offered more often than intended.
- Draven can no longer grant Tactician items from Bounty Hunter.
- Phantom Splash nowworkswithcertaintraits (i.e. Elderwood/Solar/Blackthorn/etc.)
- Void Gauntlet no longer causes draws by dealing damage if the holder is the last unit alive.
- Kha'Zix now properly pops off Ravager Emblem if he evolves Ravager while holding one
- Fixed a bug where Ahri's orb could get stuck bouncing and fizzle between two equidistant targets (most commonly units in opposite back corners)